Six Generations is a renewed deck of multicultural playing cards, created with a help of a science, called genealogy. Genealogy, combining the knowledge in history and genetic about our families and ancestors, helps us to answer many questions of the present and the past. This is one that kind of question. Why do all regular playing cards have King, Queen and Jack as the only costumed characters?
The answer is: the playing cards have been created seven centuries ago in Europe during the monarchy, and no other family members could join the Royal family as an equal party. That's why other cards in the deck became the boring numbers, from two to ten.
The evolution of society made all people equal. But we were playing the old monarchic cards, and didn't really have a choice to follow the history... until now. We are happy to introduce new, democratic deck of playing cards for all your gaming needs. This is real revolution in card games!
This pack consists of 72 cards representing people of six generations. There are couples from 20 countries of early 19th century Europe and five generations of American descendants (16, 8, 4, 2 and 2 cards), the last generation of which is a brother and sister living at the start of the 21st century.
With this new deck of cards, the game players and inventors may create hundreds new card games. Please, read the rules of new card games and learn how to play, read the reviews about Six Generations playing cards, and check where to order them. And enjoy playing the card games with your friends, family and children!
ONE DECK OF CARDS - MANY GAMES
We make history fun, so kids will learn the history!
Six Generations Home Page >>> Games Description
NEW CARD GAMES, BASED ON "SIX GENERATIONS" PLAYING CARDS
is an educational, family history and multicultural card game for people ages 6 and up. The game recreates for the players the history of the United States in the 19th and 20th centuries, following the period of European immigration to America.
The Multimillion Dollar Inheritance, Left in 1917 By Californian Gold Miner to His Future Smartest Great-Great-Grandchild, Still Waits for the Winner.
FULL HOUSE (sample)
GENPOKER , as most of the Poker games, is a game of chance. The name "Genpoker" comes as a combination of two words: GENERATIONS and POKER. The major difference with Poker is: a card with lower number in Genpoker always has more value.
Genpoker is played with 64 cards from Six Generations deck. The cards are divided into six categories, or sets. Each category portrays a different generation. There are couples from 16 countries of early 19th century Europe (32 cards) and five generations of American descendants (16, 8, 4, 2 and 2 cards), the last generation of which is a brother and sister living at the start of the 21st century.
The cards are ranked (from high to low) Children (#1) - 2 cards, Parents (#2) - 2 cards, Grandparents (#3) - 4 cards, XX century (#4) - 8 cards, Victorian (#5) - 16 cards, and Europe (#6) - 32 cards. The cards are also divided into "Europeans" (32 cards #6), "Americans" ( 32 cards from #5 to #1); "Ancestors" (62 cards from #6 to #2), and "Children" (2 cards #1).
There are two suits: red (women) and black (men), 32 cards of each suit; however, no suit is higher than another. All Genpoker hands contain five cards, the highest hand wins. The cards with the lower numbers in Genpoker always have more value, than the cards with the higher numbers.
In the beginning of the game each player is dealt five cards. Then each player may discard up to 3 cards and get back from the deck as many cards as he/she discarded. After that the players are placing their five-card hand face up on the table and checking out who is the winner.
BLIND DATE. This game is the replica of the of famous card game "Old Maid".
The dealer deals out all cards one at a time from right to left. A player, who gets card #1 with Jacob, discharge it. All players also discharge pairs of cards. Red and black cards from the same generation is a pair.
Then each player from the left of the player, who discharged a card with Jacob, pulls the right neighbor`s card. Each time a player get a pair again, this pair need to be discharged.
The card with Emily can not be sloughed. Emily may change the victim during the game several times. In the end the loser has one card with Emily.
23 CARD GAME
COUNTING. For 2-7 years old. Shuffle the deck and let the child to pick-up and count the numbers of any two, three or more cards. Ask your child to count the numbers from as many cards as possible. Total scores from all 72 cards are 370.
BOYS AND GIRLS.
For 2-4 years old. Shuffle the deck and let the children select boys and girls by placing them into two different packs. Check and explain if any mistakes have been made. There are 36 girls and 36 boys in the Six Generations deck.
Be creative! If you make the rules for some new card games or activity with Six Generations cards, let us know for posting them at this web-site.
COMPLETE RULES of CARD GAMES >>>